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Steve

I've been following Kent Trammell's (CG Cookie) "Human" course on realistic human creation in blender. This is the result.
Not based on any real person, no photographic textures used and no photogrammetry of any kind.
Sculpted, shaded, groomed and rendered in Blender 3.0.
Link to the trailer for the course: https://youtu.be/EjooUzJEiuY

Process